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Forum: Savage Suzerain
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Re: SW Suzerain Development
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Re: SW Suzerain Development
Reposted from the Suzerain Journal, 16 June 2009
Going up to volume 11
Yes, it's true.
Suzerain
is doubling in size this summer, with the development of a whole new set of rules.
Savage Worlds
rules, no less. I popped the announcement into an interview I did a couple of weeks ago, and just let it sit there. I knew we were about to enter a frantic period of play testing on the alpha rulebook, and if we wanted to learn everything possible from that experience, it would require all our attention for a whole week.
Which brings me here, marginally rested after a day off to recover, and ready to start talking about what we're doing in more detail.
For starters, I suspect I'm going to get asked the obvious question a lot - why? - so it makes sense to answer it now. We're big fans of Savage Worlds, as all you members of the
Shaintar
community can attest. We've also done well in developing the
Mojo Rules!
version of Suzerain to a point where it has a great set of content and plenty more on the way. It's a self-sustaining entity, and we're very proud of it.
But there's room in the playground of the Suzerain universe for more than one style of play. Mojo Rules! gives a wonderful balanced gaming experience for people who want to mix and match between infiltration, investigation, politics and combat. The Savage Worlds rules system, meanwhile, focuses like a laser-guided missile on high octane, combat focused adventures.
There are masses of good stories we've wanted to tell that would suit Savage Worlds, and plenty of adventures that Savages have wanted to play, but not wanted to learn a new set of rules.
It all seemed like a natural thing to do in all honesty, so here we are, spending our summer slaving furiously over our new setting book for Savage Worlds. And we'll be expanding the horizons of the Savage gaming experience in the process. Lots.
Over time I'm expecting to show you what we're doing, bits of development, and some behind-the-scenes material you wouldn't otherwise see. We've got a long way to go yet - the rule book is still in the alpha development stage - but we hope to have a beta out for everyone to participate in, and then move on to launching the book itself.
Meanwhile, happy Suzeraining. And don't forget we're still developing Mojo Rules! without a pause - this is additional to all the other work we'd normally be doing.
Miles M Kantir
Suzerain
Lead Developer
Savage Mojo
on
Fri 24 of July, 2009 21:08 UTC
, by
MMK
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Re: SW Suzerain Development
on Fri 24 of July, 2009 21:08 UTC, by MMK