Main Menu [toggle]

Random Pages [toggle]

  1. Juju Spirit Of Traveling (Feat)
  2. Boon Of The Fleece (Feat)
  3. Blueprint: Ectovisionary Bifocals (Feat)
  4. Greatly Favored (Feat)
  5. Ranged Combat (Feat)
Print

Prone To Confusion (Feat)





     The Mojo Rules! roleplay rules system defines characters by their abilities and unique features, which we call feats. Prone To Confusion is a feat for characters who've been born or spent time in any realm of Suzerain.

Prone To Confusion


Cost:

     -10K.

Pre-requisites:

     Restricted Feat. Max Int +1. Max Wil 0.

Product/s:

     Suzerain(SMSZRSRP001) (external link)

Description:

     Whether the character suffered a blow to the head as a child, has a mental illness, or is simply uninterested in the common perception of the surrounding world, he gets easily disoriented. When faced with a situation where there are multiple important stimuli (such as several people talking at the character at once) he must make a Resolve check. Normally, there's a +2 modifier if the situation isn't especially tense, but in situations where there are many stimuli in fast-moving or dangerous circumstances, the modifier is not valid. If he fails his Resolve check, the character cannot concentrate on any of the information around him and begins to shut down. The more important effects should be roleplayed, but the suffering character also takes two points of mental stun damage for each point by which he fails the Resolve check and gets a -2 modifier to Bravery checks until the end of the scene.


Content Type > Approved Content
Mojo Rules! Suzerain


Created by: . Last Modification: Wednesday 08 of September, 2010 07:29:16 UTC by Alan.

 Register