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Savage Mojo Wiki Home



Were you expecting to find Talisman Studios?

     Don't panic! You're in the right place and everything is as it should be. We just got a bit of a name change, and everything you were expecting to find at talisman-studios.com you will find here. Questions or comments? Contact Us.

Wondering what this site's all about?

     Savage Mojo is a developer of roleplaying games and high art gaming accessories (external link), as well as publishing fiction, graphic novels, board games, and art posters related to the universe we've created - Suzerain.

     Suzerain is just like the real world but with magic, focusing on heroes who can travel to different parts of time and space. A magical past, present and future awaits them.

     We're pretty proud of how it's coming together now that we've been developing for a couple of years, and it looks like 2010 is going to be a bonanza year.

New to our wiki? Click here for a walkthrough of the main features.







Newly released, the Savage Suzerain core book!

The Rule Book


     To roleplay in the Suzerain universe using the Savage Worlds (external link) rules system, you'll need the Savage Suzerain book, available as a PDF download (external link), and coming soon in a print edition and a bundle of the two versions. There is also a Player's Guide (external link) which covers the information players need to create characters and take them on adventures around the universe.

Introduction


     The following text is from Savage Suzerain book, introducing the subject matter:

     What Is Savage Suzerain?

     Suzerain isn’t a setting, it’s all settings. You’ve heard that one before, right? It starts out with fun and high promise, but by the end you’re a necromantic sharkman with six-shooters for hands and acid for blood and no idea what happened to your original character. We’re not like that; we've got standards. Your character will begin in one setting – a particular world in a particular time and will grow in capabilities, achieve mighty deeds, and become a big fish in a small pond. From there he will attract the greater attention of the universe – or at least the universe’s housekeepers, who will send your hero hurtling through the Maelstrom of time and space to places where only legends dare tread. This rulebook keys you in to our greater cosmology, some of its notable realms, and the domain of the spirits, which connects it all. All you need to start exploring is a copy of the Savage Worlds Explorer’s Edition... and this book.

     Right out of the gate, adventuring in a Suzerain realm is more or less what you’d expect. There are a few differences, but they’re more along the lines of refinements than pulling the rug out from under you. Then your characters hit Heroic rank and the walls around their world begin to become more malleable, buckling under the forces of ascension. Before they know it, your young gods in training will begin influencing events beyond their immediate environs. It is at this stage most characters will first encounter other times and campaign worlds.

     How big is the difference from Veteran to Heroic? Veterans will survive the alien invasion and help rebuild society. Heroes sail beyond the sunset and take the fight to their foes’ inverted pyramids of crystallized ichor, battling through to the heart of the alien planet where the laws of physics are, well, inverted. More...

Did you know?


     1. Registering for the Savage Mojo Wiki is optional - you don't have to register if you just want to browse the content. However, there are two main benefits to registering.

     2. Gamescapes (external link) is a line of high art gaming accessories, from map tiles to story cards, plus board games that use the maps and cards.

     3. We like to get feedback on what we're doing, both good and bad. The good feedback tells is that we're on the right track (and everybody likes to hear they're appreciated, right?), while the bad feedback tells us what we can improve.

     4. Suzerain is a beautiful universe. If your style of roleplay tends toward realistic and you like a fine-pointed brush for painting your stories then the mojo rules! system is perfect for you. Given that it's free in our shop (external link), that's great news!

     5. We now have a new way to enjoy Suzerain, by playing using the multi-award winning Savage Worlds rules system. Our setting book for Suzerain has just released, and it's 192 pages of dynamite... you can read more about it above, in our featured article!






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Created by: 88.105.27.235. Last Modification: Friday 08 of January, 2010 21:46:49 UTC by MMK.

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